Early access Rising Lords gameplay in action! Build your town, expand your empire, deploy armies for turn-based battles against your rival lords.
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More of the best indie games from Randomise User! In this let’s play Rising Lords gameplay review we play this unusual early access strategy game that added deckbuilding to a Risk-like board game of conquering the world, plus turn-based strategy, resource management and more.
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Official description: “Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name… or let them prosper, and use them to your advantage!”
Developed by: Argonwood
Version played: 0.4.8
Rising Lords release date: 27 May 2020 (early access)
Formats available: PC Windows
Official site:
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Review key received for free to allow us to make this video.
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I feel like atmosphere or sound is what this really is lacking in. The unique possibilities of being a video game have not been taken advantage of (besides automation of math).
The sheer number of resources is another point. At some point it's too many, going below that is imperative in my view.
You could of course keep them and let the player ignore some of them, like Catan does (even though there are only 5 there, quite amazing!)
The visuals are quite distinct, very good, as well as the complete tactical battle system with small numbers, always good.
Much potential in this one, I think.
The same shady accounts are commenting the same stuff on this video too
Hmm, no. I don't think I particularly want randomisation tripping up carefully planned 4X strategies.
Poggers!